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There are many questions (including one of my own) that fall into the category of "Why did X company do Y?" Should these questions be removed for not being constructive? Examples: iOS multitasking closing is poorly designed? Why does MS Outlook Express store vital data inside a hidden folder? Why are nested elements scrolled to the opposite direction? What reason could Nintendo have had for putting the A and B buttons in a non-alphabetical order? What is the reason for Concave round buttons in Elevators What is the reason behind the + sign/icons with buttons? What is the reasoning behind grayscale icons?

That's just a few of a MASSIVE population of such questions.

I think what needs to be determined is: Is UX only a place for people to ask questions about prospective/existing designs, or does UX also foster discussion about famous/classical design implementations/commonalities.

There are many questions (including one of my own) that fall into the category of "Why did X company do Y?" Should these questions be removed for not being constructive? Examples: iOS multitasking closing is poorly designed? Why does MS Outlook Express store vital data inside a hidden folder? Why are nested elements scrolled to the opposite direction? What reason could Nintendo have had for putting the A and B buttons in a non-alphabetical order? What is the reason for Concave round buttons in Elevators What is the reason behind the + sign/icons with buttons? What is the reasoning behind grayscale icons?

That's just a few of a MASSIVE population of such questions.

I think what needs to be determined is: Is UX only a place for people to ask questions about prospective/existing designs, or does UX also foster discussion about famous/classical design implementations/commonalities.

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David
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Should "Why does x company do...."or "Is there a reason why x does y" questions be removed?

There are many questions (including one of my own) that fall into the category of "Why did X company do Y?" Should these questions be removed for not being constructive? Examples: iOS multitasking closing is poorly designed? Why does MS Outlook Express store vital data inside a hidden folder? Why are nested elements scrolled to the opposite direction? What reason could Nintendo have had for putting the A and B buttons in a non-alphabetical order? What is the reason for Concave round buttons in Elevators What is the reason behind the + sign/icons with buttons? What is the reasoning behind grayscale icons?

That's just a few of a MASSIVE population of such questions.

I think what needs to be determined is: Is UX only a place for people to ask questions about prospective/existing designs, or does UX also foster discussion about famous/classical design implementations/commonalities.