My argument would be two-fold:
Our logo is ... lacking.
Our spacing feels ... cluttered.
This creates a weird paradox in my brain where I get to thinking that this is supposed to be a site about User Experience, but the logo and spacing aren't giving me that feeling.
I know this isn't GraphicDesign.SE, but look at the clean and simple logo along with ...
Overall I think it's an improvement, so well done.
However, the font seems to be thinner and harder to read now - I'm referencing it on a Retina display, which is usually better font wise, so I'm assuming it's even harder on 'standard' displays.
As this is a UX site, could you please go into some of the reasoning and hopefully testing that led to the ...
It's not red until you have favourited yourself too. It only turns that colour after you favourite the question. It's very discoverable what the colour means in the context of the action you have just taken. I don't see any real justification for anyone being confused.
I'd wager it would look too much like the golden badge icons.
Regardless of what you connect the color red to (which is personal, or at the most a cultural thing) it's a color that stands out from the rest of the color scheme.
Marking something as your "favorite" stresses its importance. Thus, standing out from the rest of the color-scheme is a good thing.
Well you're in luck. A blog post about the design of UX Stack Exchange was published by the designer Dmitry Fadeyev when it went live. Here's what he had to say about the star:
One of the more difficult parts of the design was the logo. I wanted to add some sort of symbolism to show what UX is about. I didn’t want to focus on the tools, but rather the ...
I think that has a lot to do with the nature of UX.
UX isn't always visual. UX is the underlining structure of the design. What makes the design alive (other than the styling). UX has a lot to do with preliminary design. Which normally isn't always visually stimulating (user flows, personas user research, user testing, etc). In it's nature, it is "basic" ...
We can only guess, of course. I think a part of it was that, if I recall, UX was one of the first SE sites. The 'pictures in the header' seems to have become a trend as more and more SE sites came into the fold (perhaps as a way to further differentiate the multitude of SE sites these days).
Yes, although a minor point I would probably agree. It's less of an issue for people with all three classes of badge because the order of the badges is always consistent (the same way that traffic lights aren't set in different shapes - we know the bottom one is always the green one), but in Stack Exchange world people can have one, two or all three types.
When flagging for off-topic this is one of the flags:
Questions about Site Reviews are off-topic because questions here are expected to be relevant for a variety of people in the same situation. Reviewing a site, flow or interface only helps one person at a specific time. Instead try to ask a focused question about a particular aspect of the design that ...
I would argue that it shows a focus on the UX of the site. Does the drawing in the other sites add to the UX, or is it simply something that you look at once, think "oh, pretty" and then learn to ignore?
I use quite a few other StackExchange sites, and I couldn't tell you off the top of my head if any of them have any drawings in the header. So for me at ...
Yes, really they should. The only reason anyone would chose not to do so is for visual issues relating to readability - too many in-line links potentially slows down and impacts the site readability. This is probably the reason sites like Wikipedia take that approach.
However, adding underlines back in is likely to cause a few complaints. "Why are we trying ...
Here are two questions (one, two) that you might find interesting.
One of the answers contained a link to this article which states:
The ideal combination is one that allows users to quickly distinguish one action from the other without thinking. The more similar your actions are, the harder it is to tell the difference between the two. You can make your ...
The UI is different on every (graduated) Stack Exchange site.
It is only the beta sites that share the same UI.
It's one of the rewards for graduating from beta ...
I think this would encourage too many off-topic questions, or encourage users to answer in a more implementation-driven way.
Q: When should I tell the user their password is about to expire?
A: You can wire it up via jQuery to pop up a Bootstrap modal after they click login. You just need to have an API call that tells you the expiry date. See ...
Note: I am a Senior Product Designer at Stack Overflow
You are not the first person to point this out. This is something we've wanted to address for a while, unfortunately this particular project has two problems:
It's a low priority for the development team.
The code surrounding commenting is a confusing tangled mess and would probably need re-written.
I don't know if there will be any formal measurement to collect data on the new design, but the crew are currently collecting feedback from users at meta. See New profile pages are out - bugs and feedback master list
This type of inconsistency should be fixed. However, we're currently very short staffed in the design department(i.e. Jin), and I'm afraid we probably won't get to fix this for a while.
Though, I will say that we are still looking to hire a designer, so if you feel that strongly you can apply :)